Each Bow set have 2 Material, 1 for bow 1 for quiver with arrow.
Rig simple, only for bowstring.
Opacity map have only 3 arrow/bow (Undead arrow feather, snake arrow feather, Steampunk bow: crystal for the dashboard for bow this is not necessary, there are options without opacity)
model content:
unreal project_4.18
unity package_2022.3
- Blender project with ready material (For work textures, Choise texture folder in "File-ExternalData-FindMissingFiles")
Ue_Textures(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal, Mask)
All_Textures(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX), Mask)
Unity_Textures(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness, Mask)Blender_textures